Development roadmap

Labyrinth RPG Roadmap

A public view of recent progress, what is being refined now, and what may follow.

Updated September 26, 2026

Early Access priorities Now / Shipped / Later No fixed dates

Looking ahead

Early Access progress and priorities

This is a direction of travel, not a promise of dates or a locked sequence. Priorities may move as development and player feedback reveal what matters most.

Now

Stronger combat presentation

Update 0.2.0 shipped refreshed combat effects and sound. Refinement of feedback and readability continues as battles evolve.

Player impact: important attacks, reactions, and outcomes should be easier to feel and understand.

Shipped in v0.2.0

Adaptive music

Adaptive music now follows battles, Labyrinth exploration, and Village life. Read the v0.2.0 release notes.

Player impact: music responds to exploration, combat, and time in the Village.

Later

More to encounter

Add encounters, discoveries, and presentation polish as the Early Access experience grows.

Player impact: repeated descents should continue to reveal new pressures, surprises, and reasons to explore.

Want to help shape the order? Share feedback in the Echorithm Discord.

Recently shipped

See completed updates

Read the v0.2.0 release notes and earlier completed updates in the changelog. Future priorities above remain subject to change.