Stronger combat presentation
Improve combat effects, sound, feedback, and readability as battles continue to evolve.
Player impact: important attacks, reactions, and outcomes should be easier to feel and understand.
Development roadmap
A public view of what is being refined now, what may follow, and how each priority should improve the player experience.
Updated August 11, 2026
Looking ahead
This is a direction of travel, not a promise of dates or a locked sequence. Priorities may move as development and player feedback reveal what matters most.
Improve combat effects, sound, feedback, and readability as battles continue to evolve.
Player impact: important attacks, reactions, and outcomes should be easier to feel and understand.
Develop music that better responds to battles, Labyrinth exploration, and Village life.
Player impact: each part of the adventure should have a clearer mood and stronger sense of place.
Add encounters, discoveries, and presentation polish as the Early Access experience grows.
Player impact: repeated descents should continue to reveal new pressures, surprises, and reasons to explore.
Want to help shape the order? Share feedback in the Echorithm Discord.
Recently shipped
Completed public-facing changes move to the changelog so this roadmap can stay focused on what is planned next.