Clearer PC and VR interaction
Refine menu navigation, hover feedback, and selection behavior across desktop and immersive play.
Player impact: choices should feel easier to read and confirm, with fewer rough edges between input methods.
Development roadmap
A public view of what is being refined now, what may follow, and how each priority should improve the player experience.
Last updated July 26, 2026
Looking ahead
This is a direction of travel, not a promise of dates or a locked sequence. Priorities may move as development and player feedback reveal what matters most.
Refine menu navigation, hover feedback, and selection behavior across desktop and immersive play.
Player impact: choices should feel easier to read and confirm, with fewer rough edges between input methods.
Add visual activity and polish to the village and the Labyrinth as the existing spaces continue to evolve.
Player impact: returns to the village and repeat descents should feel more alive and visually distinct.
Improve the player-facing record of what happened during a descent and what the party accomplished.
Player impact: runs should be easier to review, compare, and learn from before the next descent.
Want to help shape the order? Share feedback in the Echorithm Discord.
Recently shipped
Completed public-facing changes move to the changelog so this roadmap can stay focused on what is planned next.