The roadmap avoids exact dates unless a release is already committed. Items can shift as testing and player feedback shape the next build.
Now
Village progression
NPCs, roles, staffing, training, equipment, and building support.
Next
Special rooms
Optional discoveries that add lore, choices, Wisp reactions, and one-run rewards.
Later
Floor identity
More authored room variants, triad pressure, boss-floor framing, and run flavor.
Boundary
Run-first story
Quick readable moments, not long cutscenes or mandatory campaign blockers.
Items move to the changelog once they are public-facing enough to explain as shipped work.