Near-Term Priorities
- Village and NPC progressionNPCs should become part of long-term settlement growth through roles, staffing, training, equipment, and building support.
- First special Labyrinth roomsOptional lost or ruined village-themed rooms can add lore, risk-reward choices, Wisp reactions, and one-run rewards.
- More Wisp barks and story reactionsShort reactions should help the world respond to discoveries without slowing down desktop, mobile, or VR play.
- First resource-pressure trapsTraps should pressure mana, healing, durability, timing, or rewards instead of unfairly ending the run.
- First gesture-based puzzle prototypeAbility-sequence puzzles can use the game's gesture identity without becoming mandatory progression blockers.