This is a direction of travel, not a promise of dates or a locked sequence. Priorities may move as development and player feedback reveal what matters most.
Now
Stronger combat presentation
Update 0.2.0 shipped refreshed combat effects and sound. Refinement of feedback and readability continues as battles evolve.
Player impact: important attacks, reactions, and outcomes should be easier to feel and understand.
Shipped in v0.2.0
Adaptive music
Adaptive music now follows battles, Labyrinth exploration, and Village life. Read the v0.2.0 release notes.
Player impact: music responds to exploration, combat, and time in the Village.
Later
More to encounter
Add encounters, discoveries, and presentation polish as the Early Access experience grows.
Player impact: repeated descents should continue to reveal new pressures, surprises, and reasons to explore.