Development updates

Labyrinth RPG Changelog

Versioned release notes centered on what changed for players across exploration, combat, puzzles, VR, menus, and long-term progression.

Updated August 11, 2026

v0.1.4 A Clearer, Livelier Labyrinth Player-facing notes

Latest release

v0.1.4: A Clearer, Livelier Labyrinth

August 11, 2026

v0.1.4 focuses on clarity, atmosphere, and reasons to return. Major interfaces have been redesigned, quests and Guild contracts provide stronger direction between descents, the Labyrinth has a richer visual identity, and the Village feels more alive throughout the day.

Interface Clearer at a glance Status, equipment, building, reward, and progression screens are easier to scan.
Quests More purposeful progress Building objectives, Quest Journal organization, and Guild contracts provide clearer direction.
Labyrinth Richer spaces Architecture, lighting, Symbols, hazards, and discoveries give descents more atmosphere.
Village A world with life Changing light, weather, building lights, and animated residents enliven the settlement.

Clearer at a Glance

  • Redesigned the Status experience, including Overview, Equipment, Abilities, Effects, the Adventure Log, and Quest Journal.
  • Improved equipment comparisons so important gains, losses, item levels, and slot context are easier to scan.
  • Refreshed building, reward, and progression screens with clearer grouping, hierarchy, and actions.

Quests with Purpose

  • Expanded building quests with clearer objectives, progress, upgrade requirements, and rewards.
  • Improved Quest Journal grouping and ordering so active work is easier to understand.
  • Expanded Guild contracts and made preparation, dispatch, completion, and rewards easier to follow.

The Labyrinth, Rebuilt

  • Enriched walls, floors, routes, portals, and lighting so spaces are easier to read and more atmospheric.
  • Expanded the presence of Symbols, hazards, banners, special rooms, and environmental discoveries.
  • Improved visual variety across repeated descents.

A Livelier Village

  • Added day and night lighting changes across the Village.
  • Added visible weather and building-light variation.
  • Added animated residents and more ambient movement between descents.

Looking ahead: Development continues with stronger combat effects and sound, adaptive music, additional encounters and discoveries, and further presentation polish.

Previous release

v0.1.3: First Descent

June 24, 2026

First Descent reshaped the beginning of a run with a new opening route, more purposeful Wisp guidance, Symbol Puzzle Chests, and clearer combat presentation.

Begin the First Descent

  • Follow a new opening route into the Labyrinth.
  • Meet Wisp-guided story moments along the way.
  • Discover Symbol Puzzle Chests during exploration.

Read the Adventure More Clearly

  • Improved combat readability during encounters.
  • Standardized player-facing references to the drawn magic mechanic as Symbols.
  • Focused the release presentation on exploration, guidance, puzzles, and combat.

Previous public digest

Gameplay and Interface Polish

May 2026

A public-facing pass focused on clearer update messaging, better game-menu routing, VR-safe interface behavior, and more reliable run tracking.

Story Better prompt timing Opening, Wisp, and village guidance now better match context.
VR/UI Safer interactions New Game, popup, and run-progress presentation received polish.
Combat More readable runs Boss portals, Party AI, NPC tactics, and save compatibility improved.
Menu Cleaner public routing Steam, website, and Discord paths are easier to find.

Story and Wisp Guidance

  • Improved opening story prompts, village naming moments, and Wisp guidance timing.
  • Cleaned up stale tutorial guidance so prompts better match the current context.
  • Improved village story prompts for upgrades, clouds, roads, demolition, and terraforming.

VR and UI

  • Improved VR-safe New Game selection controls.
  • Improved story and event popups across VR and normal PC mode.
  • Polished run-progress tracking for treasure, elites, banners, and keys.

Combat and Exploration

  • Improved boss portal placement, proximity checks, and floating combat text.
  • Improved Party AI ability choices and NPC tactics behavior.
  • Improved older-save compatibility for playthrough event tracking.

Website and Main Menu

  • Refreshed the Early Access panel with clearer recent changes and current goals.
  • Added easier access to the website and Discord from the game menu.
  • Removed development-only menu tools from the public-facing menu.

What comes next

Follow the roadmap

Completed public work will stay here in the changelog. Current priorities are tracked separately on the roadmap so planned work and shipped updates stay easy to tell apart.