Development updates

Labyrinth RPG Changelog

Recent public updates, written around the player-facing changes that affect Symbols, exploration, combat, VR, menus, and long-term progression.

Last updated: June 2026

Latest digest Symbol terminology Roadmap refresh Roadmap linked
Latest Read the June 2026 digest Symbol terminology, website refresh, roadmap direction, and current presentation polish. Roadmap Open the roadmap See PC/VR interaction polish, visual life, and run-log priorities. Overview Return to Labyrinth RPG Trailer, screenshots, Steam link, data catalogs, and game overview.

Latest public digest

Symbols and Early Access Page Refresh

June 2026

A terminology and presentation pass focused on clearer Symbol language, refreshed website copy, stronger roadmap direction, and more readable development priorities.

Symbols Clearer magic language The drawn magic mechanic now uses Symbol language across current player-facing copy.
Website Refreshed public pages Roadmap, changelog, homepage copy, and website screenshots now match the current terminology.
Roadmap Looking Ahead Current public priorities emphasize PC/VR interaction polish, more visual life, and richer run logs.
Presentation Better capture goals Visual readability and cleaner screenshot or trailer capture are part of the current polish direction.

Player-Facing Language

  • Updated the drawn magic mechanic to use Symbol language across current game-facing copy.
  • Kept the wording focused on drawing Symbols and using abilities, rather than exposing internal system names.
  • Replaced old internal-facing magic wording with Symbol language.

Roadmap Direction

  • Replaced stale roadmap notes with the current Looking Ahead priorities.
  • Kept traps and Special Reward Rooms framed as shipped exploration features.
  • Kept unreleased work date-free so Early Access priorities can respond to development needs and player feedback.

Previous public digest

Steam and Website Readiness

May 2026

A public-facing pass focused on clearer update messaging, better game-menu routing, VR-safe interface behavior, and more reliable run tracking.

Menu Cleaner public routing Steam, website, and Discord paths are easier to find.
Story Better prompt timing Opening, Wisp, and village guidance now better match context.
VR/UI Safer interactions New Game, popup, and run-progress presentation received polish.
Combat More readable runs Boss portals, Party AI, NPC tactics, and save compatibility improved.

Website and Main Menu

  • Refreshed the Early Access panel with clearer recent changes and current goals.
  • Added easier access to the website and Discord from the game menu.
  • Removed development-only menu tools from the public-facing menu.

Story and Wisp Guidance

  • Improved opening story prompts, village naming moments, and Wisp guidance timing.
  • Cleaned up stale tutorial guidance so prompts better match the current context.
  • Improved village story prompts for upgrades, clouds, roads, demolition, and terraforming.

VR and UI

  • Improved VR-safe New Game selection controls.
  • Improved story and event popups across VR and normal PC mode.
  • Polished run-progress tracking for treasure, elites, banners, and keys.

Combat and Exploration

  • Improved boss portal placement, proximity checks, and floating combat text.
  • Improved Party AI ability choices and NPC tactics behavior.
  • Improved older-save compatibility for playthrough event tracking.

What comes next

Follow the roadmap

Completed public work will stay here in the changelog. Current priorities are tracked separately on the roadmap so planned work and shipped updates stay easy to tell apart.