Available now in Steam Early Access

Labyrinth RPG

A tactical dungeon crawler where dangerous party expeditions feed long-term growth through village systems, character choices, and repeatable descent planning.

Steam Early Access PC/VR focus Tactical party combat Persistent village progression Replayable descents

Play Labyrinth RPG in Steam Early Access. Community discussion and feedback are welcome on Discord.

Labyrinth RPG key art showing the game's logo and fantasy characters
Labyrinth RPG Early Access
Party Combat Turn pressure, abilities, and readable enemy intent.
Village Growth Progress returns to buildings, staffing, and training.
PC and VR Built around desktop and immersive play paths.

Why you keep returning

You died in the Labyrinth.

Its magic brought you back, but it did not let you go. Now the village at the entrance is your refuge, your workshop, and your only way to prepare for the next descent.

Every run pushes deeper into the dungeon. Every return gives you a chance to rebuild, recruit, train, and try again.

The Core Loop

1. Descend Enter the labyrinth, fight through encounters, and push your current party as far as it can go.
2. Return Bring back what the run earned and turn it into lasting progress instead of a single isolated score.
3. Reinvest Improve the village layer, strengthen your options, and head back in with better tools and a clearer plan.

What You Do

  • Fight tactical party battles with readable turns, abilities, and enemy pressure.
  • Grow the village through buildings, staffing, training, and long-term NPC value.
  • Plan repeatable dungeon runs where loot, maps, bosses, keys, and return decisions matter.
  • Use public game-data pages to study monsters, weapons, armor, abilities, affixes, and buildings.

Trailer

See the latest game footage.

Watch the new 2026 trailer, then browse gameplay screenshots and release videos from dungeon runs, story moments, puzzles, and party combat.

Development videos

See how the Labyrinth is evolving.

Watch the v0.1.4 Early Access update trailer and earlier development videos, then explore current screenshots from the evolving game.

v0.1.2

Traps, Sound, and Stability

Readable hazards, clearer feedback, and steadier runs through the Labyrinth.

Read transcript

v0.1.1

Early Access Update

Earlier footage from the evolving exploration, combat, and story presentation.

Read transcript

Party confronting a walking castle beside a glowing portal
Face distinctive threats as the party pushes deeper.
Party choosing abilities during a tactical battle
Choose abilities, read status effects, and support the party.
Developed Village with buildings, roads, residents, and a glowing portal
Return to a growing Village between descents.

Screenshots

Labyrinth RPG village scene
Village progression: build, staff, and improve your settlement between runs.
Labyrinth RPG party combat with abilities and enemies
Party combat: choose abilities, manage turns, and support your allies.
Labyrinth RPG combat encounter in the dungeon
Dungeon encounters: push through repeatable floors with escalating pressure.
Labyrinth RPG tactical battle interface
Tactical turns: read timing, status effects, shields, and enemy intent.
Labyrinth RPG boss battle
Boss fights: milestone battles that test your current build and party.
Labyrinth RPG map screen
Map exploration: track keys, treasure, elites, banners, and routes through each floor.

What Labyrinth RPG Is Built Around

Party-Based Encounters

Build a group, commit to tactical fights, and make progression choices that shape the next descent.

Village and Guild Systems

Your progress does not reset at the end of a run. The settlement layer keeps growing through buildings, staffing, and long-term decisions.

Public Game Data

Reference pages for monsters, gear, abilities, and buildings make the growing game systems easier to browse as development continues.

Latest update

v0.1.4: A Clearer, Livelier Labyrinth

Redesigned interfaces make party and progression choices easier to read. Expanded quests and Guild contracts give each return to the Village more purpose, while richer Labyrinth spaces, changing Village light, weather, and animated residents bring the world to life.

Clearer Progression

  • Redesigned Status, equipment, building, reward, and progression screens.
  • Expanded building quests, Quest Journal organization, and Guild contracts.

A Richer World

  • Richer Labyrinth architecture, lighting, Symbols, hazards, and discoveries.
  • Day and night lighting, weather, and animated residents in the Village.

Roadmap

Looking Ahead

  • Stronger combat effects, sound, and readability.
  • Adaptive music for battles, Labyrinth exploration, and Village life.
  • More encounters, discoveries, and presentation polish.

Early Access priorities may evolve in response to development needs and player feedback.

Articles

Labyrinth RPG in the Press

Outside articles and roundups that mention Labyrinth RPG.

Practice

Poem Puzzle Practice

Latest Labyrinth RPG poem data.

Mode
Rarity
3 targets 2 decoys 0 streak 0 solved

Special Reward Room Poem

Current data bank

Special Reward Room
Common

Special Reward Room Sequence

Answer sequence

Loading puzzle data...

Artwork

Steam and Store Assets

Labyrinth RPG Steam store header capsule
Steam store header
Labyrinth RPG logo artwork
Logo art
Labyrinth RPG vertical library capsule
Library capsule

Visit the Steam Page

Labyrinth RPG is available in Steam Early Access. Visit the Steam store page for the latest public details and updates.

Screenshots, trailer media, store artwork, and the official Discord invite are now available directly on this page.