Echorithm game in development

Labyrinth RPG

A PC and VR-focused tactical dungeon crawler where each expedition feeds long-term progress through village systems, character growth, and repeatable party-building decisions.

Steam page live In development PC/VR focus Tactical party combat Persistent village progression Replayable descents

Wishlist and follow Labyrinth RPG on Steam for store updates, or join Discord for community discussion and feedback.

Labyrinth RPG key art showing the game's logo and fantasy characters

Key art for Labyrinth RPG's Steam and store pages.

Latest update

May 2026: Steam and website readiness

VR-safe controls, story popup polish, run-progress tracking, Party AI improvements, and cleaner public update messaging.

Trailer

See the latest game footage.

Watch the current web trailer, then browse gameplay screenshots from dungeon runs, village progression, and boss encounters.

Development

Recent Updates and Roadmap

Follow recent public changes and the next planned work for Labyrinth RPG. Completed work lives in the changelog; upcoming priorities live on the roadmap.

Why you keep returning

You died in the Labyrinth.

Its magic brought you back, but it did not let you go. Now the village at the entrance is your refuge, your workshop, and your only way to prepare for the next descent.

Every run pushes deeper into the dungeon. Every return gives you a chance to rebuild, recruit, train, and try again.

The Core Loop

1. Descend Enter the labyrinth, fight through encounters, and push your current party as far as it can go.
2. Return Bring back what the run earned and turn it into lasting progress instead of a single isolated score.
3. Reinvest Improve the village layer, strengthen your options, and head back in with better tools and a clearer plan.

Current Focus

  • Tactical party battles with readable turns, abilities, and enemy pressure.
  • Village progression through buildings, staffing, training, and long-term NPC value.
  • Repeatable dungeon runs where loot, maps, bosses, keys, and return decisions matter.
  • Public game-data pages for monsters, weapons, armor, abilities, affixes, and buildings.

Screenshots

Labyrinth RPG village scene
Village progression: build, staff, and improve your settlement between runs.
Labyrinth RPG party combat with abilities and enemies
Party combat: choose abilities, manage turns, and support your allies.
Labyrinth RPG combat encounter in the dungeon
Dungeon encounters: push through repeatable floors with escalating pressure.
Labyrinth RPG tactical battle interface
Tactical turns: read timing, status effects, shields, and enemy intent.
Labyrinth RPG boss battle
Boss fights: milestone battles that test your current build and party.
Labyrinth RPG map screen
Map exploration: track keys, treasure, elites, banners, and routes through each floor.

What Labyrinth RPG Is Built Around

Party-Based Encounters

Build a group, commit to tactical fights, and make progression choices that shape the next descent.

Village and Guild Systems

Your progress does not reset at the end of a run. The settlement layer keeps growing through buildings, staffing, and long-term decisions.

Public Game Data

Reference pages for monsters, gear, abilities, and buildings make the growing game systems easier to browse as development continues.

Reference

Browse Game Data

Browse early public reference snapshots generated from the current Labyrinth RPG catalogs. These pages are useful for players who want system details, but they are intentionally secondary to the core game overview while the catalogs keep growing.

Artwork

Steam and Store Assets

Labyrinth RPG library header artwork
Library header
Labyrinth RPG logo artwork
Logo art
Labyrinth RPG vertical library capsule
Library capsule

Visit the Steam Page

Labyrinth RPG now points to its Steam store page for the latest public details, wishlist tracking, and release updates.

Screenshots, trailer media, store artwork, and the official Discord invite are now available directly on this page.