Back to Abilities

Ability

Quick Guard Break

Quick Guard Break (db_guard_break_light) in Labyrinth RPG: Weapon Blunt ability (Blunt/Physical, base power 0, accuracy 0.9, CTB 98, MP 0, Stamina 0).

genericweaponbluntphysicalblunt
ID db_guard_break_lightCTB 98MP 0Stam 0

Overview

Schoolblunt
Familyweapon
Subgroupgeneric
Damage Typeblunt
Elementphysical
Intent IDIT_attack_phys_blunt

Combat Numbers

Accuracy0.9
Base Power0
CTB Cost98
MP Cost0
Stamina Cost0
Cooldown0
Charges0
Crit AllowedNo
To HitYes

Lane Profile

Pierce0%
Slash0%
Blunt0%
Ranged0%
Light0%
Dark0%
Earth0%
Water0%
Fire0%
Wind0%

Tags and Symbol

TagsNone
Symbol IDGEN_guard_break_light
Symbol Tierlight
Animation KeyAttack01
Sound Keymace.wav
VFX Keyvfx_hit_blunt

Progression and Riders

Rider

Base Pct15
Duration Turns2
TypeGUARD_BREAK_STRENGTH_PCT

Resource Model and Stat Bias

No sourced values for this section yet.

Stat Bias

End4
Str3
Dex2
Agi1