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Ability
Guard Break
Guard Break (guard_break) in Labyrinth RPG: Weapon Mace ability (Blunt/Physical, base power 1.84, accuracy 0.78, CTB 140, MP 0, Stamina 9).
mainweaponmacephysicalblunt
Overview
Schoolmace
Familyweapon
Subgroupmace_utility
Damage Typeblunt
Elementphysical
Weapon Typemace
Intent IDIT_attack_phys_blunt
Combat Numbers
Accuracy0.78
Base Power1.84
Variance %0.12
CTB Cost140
MP Cost0
Stamina Cost9
Cooldown0
Charges0
Crit AllowedYes
Crit Chance0.08
Crit Multiplier1.65
To HitYes
Lane Profile
| Pierce | 0% |
|---|---|
| Slash | 0% |
| Blunt | 100% |
| Ranged | 0% |
| Light | 0% |
| Dark | 0% |
| Earth | 0% |
| Water | 0% |
| Fire | 0% |
| Wind | 0% |
Tags and Symbol
Tagsweapon, mace, debuff
Symbol IDmace_guard_break
Symbol Tiertier_3_hard_shapes
Animation Keyanim_none
Sound Keyguard_break.wav
VFX Keyvfx_none
Progression and Riders
Per Level
Power Pct0
Rider
Base Pct20
Duration Turns2
Duration Turns Step Every3
Per Milestone Pct5
TypeGUARD_BREAK_STRENGTH_PCT
Resource Model and Stat Bias
No sourced values for this section yet.
Stat Bias
Agi2
End4
Int1
Str3