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Ability

Guard Break

Guard Break (guard_break) in Labyrinth RPG: Weapon Mace ability (Blunt/Physical, base power 1.84, accuracy 0.78, CTB 140, MP 0, Stamina 9).

mainweaponmacephysicalblunt
ID guard_breakCTB 140MP 0Stam 9

Overview

Schoolmace
Familyweapon
Subgroupmace_utility
Damage Typeblunt
Elementphysical
Weapon Typemace
Intent IDIT_attack_phys_blunt

Combat Numbers

Accuracy0.78
Base Power1.84
Variance %0.12
CTB Cost140
MP Cost0
Stamina Cost9
Cooldown0
Charges0
Crit AllowedYes
Crit Chance0.08
Crit Multiplier1.65
To HitYes

Lane Profile

Pierce0%
Slash0%
Blunt100%
Ranged0%
Light0%
Dark0%
Earth0%
Water0%
Fire0%
Wind0%

Tags and Symbol

Tagsweapon, mace, debuff
Symbol IDmace_guard_break
Symbol Tiertier_3_hard_shapes
Animation Keyanim_none
Sound Keyguard_break.wav
VFX Keyvfx_none

Progression and Riders

Per Level

Power Pct0

Rider

Base Pct20
Duration Turns2
Duration Turns Step Every3
Per Milestone Pct5
TypeGUARD_BREAK_STRENGTH_PCT

Resource Model and Stat Bias

No sourced values for this section yet.

Stat Bias

Agi2
End4
Int1
Str3